Generative Art
My first perception of ‘generative art’ was that it must be related to technology – random selections, repetitions, generating from some given hints etc. After thinking about it a while, the next idea was.. but hey, it does not have to be in connection to the technology while human activity could be generative in many other ways with no technology as such related at all. In the following readings I got some answers as well as much more new information from totally new viewpoints.
I came to the question also raised in the article by Philip Galanter – why do we use the term ‘generative art’ when any art could be generative. What does the ‘generative’ refer to? According to Galanter, generative art has to do with autonomous system as a key element. The system means for example a set of natural language rules, a machine, a computer program or other procedural invention (2003), biological or chemical processes, self organizing materials or mathematical operations (added in 2008). Put in other words, Galanter states that “Generative Art is simply systems oriented art practice.” When the definition in 2003 stated that artist uses a system, then by 2008 he reached an adjustment saying that artist cedes control to a system. (Galanter, P., 2003; Galanter, P., 2008)
Generative art as such does not explain the idea or reason behind the work but the process or technique how it has been made. Galanter gives thorough explaination based on many examples and complexity theory that generative art has been existing as long as art generally and for sure one can not say that generative art would be a subset of computer art. I agree with this approach and find it to be a misunderstanding when considering generative art (and therefore also its history) bordered with the period of use of computers only. One may definitely create generative art using computer, but it existed long before computers – with use of dice or other pre-computer systems – and will probably have many more innovative systems beyond it to be used in the future.
Complexity science tries to offer a meeting ground for science and humanities, provide a synthesis for subsuming both modernity and post-modernity. Galanter uses generative art as a tool to introduce complexism. Within complexity science and theory one can situate generative art into the same context and explain it. The complexity science divides simple systems to be either ordered or disordered and more complex systems are situated in the middle of those two extremities. Ordered systems in natural systems are therefore crystals and minerals and in generative art systems for example fractals or tiling. Disordered examples would be athmospheric gases for natural and chaotic and random systems for generative art systems. The top complex systems would be natural life and artificial life respectively. (Galanter, P., 2008)
Chaotic and random systems are disordered systems, whereas they tend to be used interchangeably. This is not correct. The main difference between those two is that in case of random systems the elements are as they are by chance and all extremities are possible, there is no reason behind, chaotic systems on the other hand have a cause-and-effect connection even if they are difficult to predict and extermities are not often met. In this respect artificial chaotic systems are more like natural systems than artificial random systems. (Galanter, P., 2008)
Ihmels and Riedel explain the methodology of generative art through various examples form music (Mozart, John Cage etc) and fine arts (Max Bense, Manfred Mohr) from long before internet and later on from installation and internet art as well. Methodology of generative art: “rigorous application of predefined principles of action for the intentional exclusion of, or substitution for, individual aesthetical decisions that sets in motion the generation of new artistic content out of material provided for that purpose.” (Ihmels, T., Riedel, J., 2010)
Ihmels aand Riedel make the same notice as Galanter that “generative” has nothing to do with the artistic concept, but is the method used that has spread through various artistic practice – literature, music, fine arts. In generative art process the aesthetic decision making by an artist is substituted with aleatoric, algorythmic or other systematic methods. The historical extent of generative art should be in my opinion considered as far back as the history of art, to the caves. Ihmels and Riedel only obsereved a shorter period, having an example of Mozarts’ work and others from the last century.
Literature
Balpes’ article aims at presenting characteristics of generative text and the conception of literature through it. He calls generative literature “a literature where the texts are produced through a computer by means of a set of formal rules, the use of any kind of algorithm, specific dictionaries and eventually knowledge representations.” (Balpe, J.P., 2005.)
I would say that literature and poetry that has been generated following some pre-written rules could be described as a visualisation of these rules system through words. So I’d guess there is no reasonable story inside and it is ought to evoke thoughts and emotions of the reader from the experience only. As Balpe explains, there is probably no connection between different parts of the text, one is not (does not have to be) connected to the next or previous one and so on.. Which gets really unrealistic and I lose the track of trying to understand the deeper reason behind it than it is ought to offer emotional pleasure and evoke the aesthetics of human spirit.
To summarize Balpes’ vision of generative literature, he states that it is about fecundating power of language and the power of literary communication. He speaks of it only in the frame of technology, also stating that in the context of new mediation possibilities generative literature tries to be a “literarization” of technology. I agree with this partly while I find that as in fine arts there are also non-technological possibilities to generate literature on the basis of the rules as in the generative art.
Experimental literature (based on the poetry) as generative literature makes use of technology and especially computer programs. But in case of experimental literature even more media and technology is used to achieve the many experiences. They both aim at aesthetic cognition of the play with language. As far as I undrestood from the literature (Block, F., and Torres, R., 2007), the experimental poetry for example makes use of earlier texts and tries to remake them through technical applications whereas generative literature uses forexxample a pre-given dictionary and rules to generate the text from there.
Conclusion
Generative art and literature as well as various experimentations hint to the rapid changes in the world. When a piece of work is generated uniquely just once and never again, it can not be re-viewed or read once again as it was, it resembles much to other changing situations in the world. And when pointed to the aesthetics of human spirit and perception – which is unique for every person – it is clear that everyone has a different experience with a work of art. I guess it is so with any traditional work of art as well, but generative art and literature aim to push the boundaries and maybe also evoke greater discussion of the affect of art and literature to human mind and emoions.
References:
Galanter, P., 2003. What is generative art? Complexity theory as a context for art theory. GA2003–6th Generative Art Conference.
Galanter, P., 2008. What is Complexism? Generative Art and the Cultures of Science and the Humanities. GA2008, 11th Generative Art Conference.
Ihmels, T., Riedel, J., 2010. The Methodology of Generative Art. Media Art Net.
Balpe, J.P., 2005. Principles and Processes of Generative Literature. Dichtung-Digital.
Block, F., and Torres, R., 2007. Poetic Transformations in(to) the Digital. In e-Poetry 2007. Paris